In game design I often make concious efforts to avoid the use of stereotypes. Games are a form of media and a lot of harm is done in the world because various forms of media use their influence to reinforce stereotypes that cause people to treat each other badly. In theory they can be an excellent tool. People can learn rules more easily when they key into things that they already know. Also theme (the part of a game that describes what it represents in story terms rather than the mechanics and mathematics that determine how to play and win) is much stronger when it can anchor itself in familiar things within a players thoughts or memories. It has been my opinion that these advantages are nowhere near desirable enough to outweigh contributing to supporting the beliefs of individuals that condone pain, suffering and death on the grounds of gender, orientation or race. However today I’m working on a game that keys heavily into a very specific set of stereotypes and it is glorious.
After the first week of playtesting it appears that the social deduction game is the runaway success. Every playtest group that’s played the three games has preferred it by a wide margin and it’s produced by far the most visceral results in terms of players laughing, joking and generally having a good time.
There are 3 games in development for TPO and they’re all undergoing testing to determine which will new card game will be produced. They’ve each had only a handful of playtests and so are still very alpha, one may be replaced entirely even before the final decision of which to keep, but I’ll introduce them here regardless so that you have some clue what I’m talking about when I refer to them in future weeks. So, contestant #1…
Greetings friends and strangers!
I’m about to embark on a new venture, together with The People’s Orchestra and hopefully your sweet self. The plan is to create a card game, but the plan is not the goal, there are a lot of reasons that we’re doing this, so here on day one of the project it seems like a good idea to record those ideals in order to have a touchstone to return to should we later lose our way while swamped in the details and practicalities of the project.